He says that EA pumped a lot of money into The Old Republic because the developers at BioWare needed them to create a huge amount of content, which includes six classes each of them with 200 hours of gameplay.
Gibeau added, “Do I wish it wasn’t this expensive? Absolutely, but I think everybody does. At the same time it doesn’t really do us much good to comment on how much it costs. Ultimately what matters is whether it’s a good service and do people really like the game?”
The executive has also said that Ultima, an MMO that is more than 10 years old, still has tens of thousands of players and is still making money for Electronic Arts, mainly because of its huge popularity at launch.
Electronic Arts has lately focused on delivering a smaller number of better quality titles rather than focusing on putting out as many games as possible.
Rumors suggested that the MMO might have cost more than 100 million dollars to develop although EA refused to confirm the figure.
I had a hands-on with Star Wars: The Old Republic at the E3 2011 trade show and came away pretty impressed with what it had to offer.
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